Contribution of the technical era: Online Games

Online games are new trendy games which use Internet technology to support gaming. The trend started not long before 1996 by QuakeWorld which contributed a lot to the popularization of online games on

In this technical era, there is the emergence of an innovative game category that is raging the most in — Online

Online games are new trendy games which use Internet technology to support gaming. This trend started not long before 1996 by QuakeWorld which contributed a lot to the popularization of online games, the Internet was clearly used to play e-mail games and MUDs (Multi User Dungeons) even because the Internet itself was still in its infancy but with time it was developing rapidly. When online gaming expanded it proved the growth of the internet. Online games can vary from simple text-based games to games consisting of complex graphics and virtual worlds that are played by multiple players simultaneously. Many online games have connected with online communities, resulting in social activities. There are many variations of online games and like the technology on which they are based, these can be roughly categorized as follows:

The game is played by email.

Games that can be played directly in a browser window by simply visiting a Web address.

Text based game

Games are played using IRC (Internet Relay Chat), Telnet, MUD client, Web based forum, or something similar.

Very graphic video game

Games require standalone software packages and allow users to play with and / or against one another via an Internet connection.

Massive multiplayer online game

This was made possible by the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.

If you leave a text-based game, all other games are limited as to the number of players participating in the game. With a few exceptions, graphic games break their user base across a number of diverse servers, also referred to as “shards” or “realms,” each of which is an absolute version of the game world. Server population restrictions fluctuated from game to game, but they often supported several thousand players each. While there can be games played by hundreds of players together in one area.

There is always a great opportunity for in-game cheats that don’t leave the online game off the list as generally players in tricking single player games to code to complete the typical stage of the same game are the cases with multiplayer games where to get praise from friends or desire to destroy the game for the player another, in a real sense online games are always full of cheating making him deceive the world.

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